Wednesday, September 19, 2012

GAD390 - Team Production (Summer 2012)

Level design & feel concept work:







GAD390 - Team Production (Summer 2012)

Further character sketches for the Child / Bear character:
















GAD390 - Team Production (Summer 2012)

Sketches of the main "boss" character of the level were developed:


First sketches were thought to be possibly too "cute" for the character - further sketches were developed to illustrate the fish starting off unassuming and turning into something more evil:


GAD390 - Team Production (Summer 2012)

Three of the concepts for the bears were selected and refined:




The 2nd bear was the overall favorite, and talk of making both a girl and boy version of the bear was discussed:



Due to animation choices and the neutral look that could work for both male or female, the first bear was chosen instead and refined further:




GAD390 - Team Production (Summer 2012)

Beginning the overall concept of the level we will be creating over the course of the class - my concept was chosen to be the primary focus out of the other ideas submitted:


PC will most likely be a teddy bear - rough sketches for the overall look of the "hero" were created:










Thursday, June 7, 2012

GAD402 - Completed Pirate Poster (Spring 2012)


Final Colorized/Inked Poster Design

I didn't feel the design drawn in Photoshop fit with the design style of the rest of the character art so I redrew the poster by hand to give it the same feel and then colored it in Photoshop. It was also decided to include the art for the three main captains in the poster as well, and several other small adjustments to placement were made to accommodate them.

I originally had the idea of making the entire poster on a map with frayed/burnt edges, but I felt that became too cluttered so I opted for a more simple border edge instead. However, I did decide to keep the crinkled paper look throughout the poster which had the effect of toning down the brighter colors and giving it a slightly more old fashioned feel.

I then added shading to give, what I thought, was an interesting flat "3D" look of paper layers, similar to drawings of the original map concept, but in this case they were overlapping each other or coming out of the image, sort of pop-up book style.

Eventually, I'd like to try updating the captain's portraits to include versions of them with their unique clothing, but at this stage, I didn't want to crowd the image further with the various colors that are on the captain's clothing.

Thursday, May 24, 2012

GAD306 - Unity Texturing, Round 2 (Sping 2012)

Cleaned up textures - trying a different layout for better results


Playing with AO's and Filters

GAD402 - Pirate Poster Layout (Spring 2012)


Sketch of the overall layout of the design & title that
was agreed upon by the class last week

There are some odd clarity issues that need to be adjusted. I believe some of these will solved once the image is colored as well. Also, it was decided to include the image of the captains as well as an indication to the potential player that the game doesn't only contain ship combat.

GAD402 - Prototyping - Pirate Poster Concepts (Spring 2012)

Quick sketches for the overall layout of different game poster/cover options

The first option was meant to mirror the interface design that the other team members were working on. The second was to give the sea scene a bit more of a dynamic feel instead of the side-by-side option. The third was to be able to feature some of the captain characters in the poster.

Thursday, May 10, 2012

Thursday, May 3, 2012

Thursday, April 26, 2012

GAD402 - Pirate Concepts: Round 5 (Spring 2012)

Final inked concept of the Executioner / Gallows Master

It was decided to combine different elements of the first two sketches.
I preferred the alternate head/hat, but it was voted to include this one instead.
Since he feels a bit lacking to me since you can't see his whole face,
I decided to give him a scar and a "mom" tattoo just for fun.


Final inked concept of the Merchant / Shopkeeper

Fortunately this guy got to stay the same.